GTA San Andreas

gta san andreas

Jumat, 12 November 2010

gta sa mp


Current Release: SA-MP 0.3b Development: SA-MP 0.3c Players Online: 4969 Servers Online: 3123

About SA-MP

SA-MP is a free multiplayer game modification for the PC version of Rockstar Games Grand Theft Auto: San Andreas (tm).


SA-MP 0.3b Released :: Posted by SA-MP on 21 Aug 2010

A security and bug fix release of SA-MP (0.3b) is now available on the Download Page.

This release also includes some new features and improvements to SA-MP. Here is a summary:

Updates for players

- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling
- Improved player and animation syncing
- Chat logging and time-stamping
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Several crash fixes and more

Updates for servers

- New vehicle velocity and rotation functions
- Ability to track all player animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400 and the ability to change object draw distance
- Many bug fixes and more

As always, we hope you enjoy this update. Please check back again for more.


SA-MP 0.3a Released :: Posted by SA-MP on 17 Oct 2009

SA-MP 0.3a is released! As usual, the new update is available on the Download Page.

This is the first major SA-MP update since SA-MP 0.2 and there are more features and fixes than can be listed on this page.

Here is a short summary of some of the new features in SA-MP 0.3a:

- Up to 500 players per server and up to 2000 vehicles.
- New mouse driven scoreboard, chat and other UIs.
- Visible vehicle damage and vehicle repairing.
- NPC bots that can drive trains, planes and more.
- Completely server controlled game play.
- Improved sync including vehicle surfing.
- Many new scripting features.
- Many bug and crash fixes - SA-MP 0.3a is the most stable version yet!

We hope you enjoy the new SA-MP version and please check back for any 0.3 bug fix updates.

SA-MP 0.2X Released :: Posted by SA-MP on 20 Nov 2008

A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X). You can find it on the Download Page. It is recommended that all SA-MP players and server owners update.

The SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients cannot connect to 0.2X servers.

This update includes fixes from 0.2.2 R3 client/server as well as the following:

- Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incoming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help server-side anti-cheat.
- Limited filterscripts to 16.

The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion.

SA-MP 0.2.2 R3 Client Released :: Posted by SA-MP on 20 Jun 2008

To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. It is available on the Download Page. This is an optional update, although highly recommended. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers.

Updates to the SA-MP 0.2.2 server are not required at this time.

Apart from security updates, the 0.2.2 R3 client also fixes some crashes/bugs from previous versions. The following updates have been made:

- Removed all SAC code. This fixes a security vulnerability mentioned earlier.
- Fixed problem with clipboard text not copying externally.
- Fixed time/fog/lighting flickering when the passing of time is disabled.
- Fixed some vehicle audio problems (silent cars/planes/boats/helis).
- Fixed texture lag/streaming popups when many models were loaded.
- Fixed some car mod shop crashes.
- Alternate siren for police vehicles is now synced.
- TextDraw code is completely rewritten. It now works in interiors and will disable with the scoreboard.
- Crashes caused by DestroyVehicle script are fixed.
- Imported some of the 0.2.5 vehicle surfing code.
- Added command /fpslimit to adjust the frame rate limiter. Valid /fpslimit values are 20-100.

Happy Holidays and New Year! :: Posted by SA-MP on 30 Dec 2007

It has been a few months since we've posted about SA-MP development. We'll provide a feature and fix list of SA-MP 0.2.3 (bugfix release) and SA-MP 0.3 during the coming weeks.
Check out this cool video made by The Movie Crew using SA-MP 0.2.2 for Xmas.

SA-MP 0.2.2 R2 Client Released :: Posted by SA-MP on 30 Aug 2007

Due to some bugs/crashes/problems that were not found during beta testing of 0.2.2, we're releasing the 0.2.2 R2 client. Please update to this version. This is a client only update. The 0.2.2 server does not need to be updated.

0.2.2 R2 can be found on the Download Page.

This update fixes the following issues:

* Some crashes related to models/pickups.
* Collision processing issues (objects/players fall through the ground).
* Chat window wrapping server messages.
* Texture rendering if your graphics card uses a custom d3dx9_25.dll.

There may be another 0.2.2 bugfix release before we start work on SA-MP 0.3.

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